Lead Animator

Axis Studios ,
Glasgow, City of Glasgow

Overview

Job Description

We are expanding our core animation team and are looking to hire experienced LEAD ANIMATORS to lead project based animation teams on an ongoing basis. This role requires a skilled animator with a broad background animating different types of characters and creatures. You'll be a personable, pro-active, self starter who can motivate and lead the team around you as well as work with the project Director to realise his vision and ensure the standard and quality of the animation is consistently high. Prior Lead experience is a must, as is thorough knowledge of Maya and the ability to troubleshoot technical problems. A good understanding of the animation pipeline including pre-production, production and post-production is also necessary Candidates must be willing and able to work onsite in Glasgow, and have relevant visas in place permitting this, if required, at time of application. RESPONSIBILITIES Managing a team of animators, keeping animator's on track and motivated Quality controlling animation output on assigned project Feedback and managing technical challenges on project alongside the CG Supervisor and Dept leads Liasing with production on task assignment and scheduling of the team Interpreting and communication the director feedback and vision to the team Advanced level of Character and vehicle keyframe animation Advanced level of Facial capture implementation and polish Full facial keyframe animation Camera layout/Previs Scene caching and clean up REQUIREMENTS Accomplished examples of keyframe animation, both character acting and full body Thorough knowledge of Autodesk Maya is essential Strong leadership skills and the ability to confidently lead a team Ability to feedback to rigging and pipeline and direct any technical changes Strong understanding of the principles of animation, with a keen eye for character pose and staging. Good knowledge of cinematography Extensive experience working and editing mocap data Experience with Maya camera sequencer a plus Experience working with Maya Trax and blending animation clip data A thorough knowledge and understanding of basic artistic human anatomy A thorough knowledge and understanding of basic human kinetics Proven production experience within a team min. 5 years