Cloud Imperium Games
,
Manchester, Greater Manchester
Lead Level Designer
Overview
Job Description
Cloud Imperium is looking for an experienced Lead Level Designer to lead and manage a team of designers in implementing brand new levels within the Star Citizen Universe at our Wilmslow UK Studio. You would work Responsibilities + Working directly with the Game Directors in guiding the team in crafting unique and engaging mixed arms (FPS & Vehicle) combat spaces + Become the direct the link between the Design teams and the Environment teams in ensuring the spaces created achieve gameplay excellence while still retaining a believable and visually stunning composition + Be a hands-on member of the team, helping deliver and implement levels to the highest quality while still having an eye for the bigger picture + Driving design discussions on the team and fostering a creative and inclusive atmosphere allowing your team members to shine + Directly address feedback from the Game Directors and senior management in ensuring the highest quality bar is met + Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow + Mentor members of the team and be a positive influence Requirements + 7+ years of professional game production experience including work on at least one large scale FPS or third person combat action game as a senior/lead level designer + Eye for art composition, architectural concepts, and an ability to create realistic engaging environments + Strong understanding of visual scripting principals + Excellent communication skills (verbal & written) + Ability to create design proposals for peer reviews + Focused, motivated and effective on all tasks through completion + Positive team-oriented attitude + Proactive and self-motivated with a good organizational and problem-solving skill + Experience with current 3D game engines + Interest in Science Fiction based genres/themes (games, books, movies) + Excellent English communication and written skills Pluses: + Good knowledge of Lumberyard and/or CryEngine. + Knowledge of architectural and spatial design for building believable environments. + Experience from multi studio development