Cloud Imperium Games
,
Manchester, Greater Manchester
Environment Artist
Overview
Job Description
Cloud Imperium is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and textures. The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process. Responsibilities: * Creating game-ready models of environmental objects (architectural building sets, organics, etc.) * Working in the editor to build out levels and environments * Creating efficient UV layouts that work well within engine/platform constraints * Creating realistic PBR shaders * Working closely with the level lead and lead environment artist * Working closely with the Level Design Team * Working independently on asset sets and overseeing level art Requirements: * Thorough knowledge of the game development process * Previous experience creating high-quality environments for AAA games * Strong working knowledge of 3DS Max and Photoshop, as well as experience in using editors to lay out environments * Strong knowledge of Substance/Quixel packages * Experience creating environments using modular systems * An understanding of effective asset creation and optimization * Experience applying and tweaking shaders * A keen eye for spatial composition and building believable scenes * Excellent sense of form, mass, and volume * Passion for pushing the state of the art in asset fidelity and production techniques * High degree of self-motivation and initiative Pluses: * Experience with Lumberyard * Hard surface modeling experience * Experience using ZBrush or Mudbox for organic shapes * Knowledge and/or experience with PBR * Experience with programmatic and/or parametric environment generation tools * Strong verbal and written communication skills * Interest in gaming * Experience in architectural, interior, or industrial design Please provide sample pictures or a portfolio link that demonstrates: * Exceptional modeling skills - great assets examples using custom normal workflow or high to low poly baking * Strong understanding of a PBR workflow * Examples of building realistic shader libraries * Ability to create game-ready assets that work well within given technical limitations * Very strong texturing skills and excellent knowledge of Adobe Photoshop * Keen eye on detail and realism * A strong sense for composition, color, and light * At least average drawing/painting skills This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.