Senior Systems Designer

Cloud Imperium Games ,
Manchester, Greater Manchester

Overview

Job Description

Cloud Imperium is looking for a Senior Systems Designer to help lead the effort in creating gameplay systems and technical vehicle and item setup for Star Citizen. Responsibilities * Design and develop new features for Squadron 42 and the Persistent Universe, working closely with the lead designer and game director to ensure Chris Roberts' vision becomes reality * Be the 'go to' person for the implementation of complex systems that stretch the capabilities of the engine and challenge the expectations of players * Be a leader within the department for cleanly implementing content with our designer tools and scripting languages * Develop prototypes that clearly articulate the vision of the features for which you are responsible * Pitch concepts, designs, and full-proposals to project leads * Partner with cross-disciplinary teams to execute game systems * Use expert data analysis skills to plot how the game is being used, draw conclusions, and make recommendations for how to improve the experience * Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project * Review work at various stages of implementation to ensure the execution matches the vision, goals, and quality requirements * Routinely collect feedback from user-testing, the development team, and design management * Identify solutions to the problems expressed that won't negatively impact other systems or mechanics * Create and refine gameplay mechanics * Contribute to tools and workflow development, highlighting bottlenecks and suggesting areas where tools could improve workflow * Requirements * 5+ years of professional experience in game development in a system/tech designer capacity * Shipped two large-scale 3D titles from pre-production to release (PC, current and next-gen consoles) * Knowledge and experience with a 'C style' programming or scripting language * Must have knowledge in writing script to handle gameplay systems such as weapon balancing, navigation mechanics, basic AI behavior, and scripted sequences * Positive, solution-orientated individual with a passion for game development * Experience with next-generation AAA game engines * High degree of self-motivation and initiative * Inherent ability to bring out the best in people around you, remain positive, and motivate your team * Expert in time management and verbal and written communication * Ability to gather, analyze, and act on feedback from the team * Open to critique * Passion and constant drive to stay up to date with the latest technology and new techniques * Excellent English communication and written skills * International travel may be required as part of this role Pluses * Knowledge and prior experience with multiple scripting languages * Experience with building behavior tree based AI * FPS gameplay experience * Massively-multiplayer game experience * MP debugging experience * Knowledge with Lumberyard * Experience in data analysis * Strong interest in sci-fi themes This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.