Tech Anim Artist

Moving Picture Company ,
London, Greater London

Overview

Job Description

Company Description MPC expands into Streaming and Episodic VFX with the launch of a specialist division, MPC Episodic. The division offers episodic directors and producers' access to the pioneering technology and world-class talent behind recent blockbusters such as; The Lion King, Godzilla: King of The Monsters, Detective Pikachu and the BAFTA award winning 1917. Led by MD Tom Williams, Executive VFX Supervisor, Pete Jopling ( The Bourne Legacy, Captain America: Civil War, Chernobyl), Head of Creative Gurel Mehmet ( The Witcher, Avengers: Endgame, Inception ) and Senior Producer Therese Zambra ( Mars, Frontline ) MPC Episodic is actively hiring the industry's top VFX talent, to work on some of the most exciting series visual effects work in the industry. Job Description The Tech Anim Artist is responsible for setting up skin, muscle, cloth, hair and fur on our hero-creatures, as well as giving life and dynamics to huge environment sets. They are tasked primarily to develop and design the tools and setups associated with a variety of complex creature deformations. They are problem solvers with a balance of technical and creative skills to define the workflows to streamline our shot-making processes. Qualifications Tech Anim Essentials: Knowledge of Maya, nCloth and nHair Previous experience in a VFX environment Knowledge of Mel and/or Python Any of the following technical skills is a bonus: Previous experience with Linux Knowledge of C++ Knowledge of Houdini Knowledge of Marvelous Designer Any of the following experience is a great advantage: Previous education or experience with Rigging Knowledge of muscle and skin simulations The details above provide an outline of the key requirements for candidates to apply for a role in this department. At MPC Episodic we have a number of job classifications within our artist team structure. These are: Artist Key Artist Technical Artist Lead Head of Department Based on your skills we will assess your suitability for a particular role during the application process. This job application remains open even when we don't have roles available. If you would like to be considered, please apply and we will contact you as soon as we have an opening. Additional Information Please click here to review our privacy notices for job applicants. Qualifications: Tech Anim Essentials: Knowledge of Maya, nCloth and nHair Previous experience in a VFX environment Knowledge of Mel and/or Python Any of the following technical skills is a bonus: Previous experience with Linux Knowledge of C++ Knowledge of Houdini Knowledge of Marvelous Designer Any of the following experience is a great advantage: Previous education or experience with Rigging Knowledge of muscle and skin simulations The details above provide an outline of the key requirements for candidates to apply for a role in this department. At MPC Episodic we have a number of job classifications within our artist team structure. These are: Artist Key Artist Technical Artist Lead Head of Department Based on your skills we will assess your suitability for a particular role during the application process. This job application remains open even when we don't have roles available. If you would like to be considered, please apply and we will contact you as soon as we have an opening. Responsibilities: The Tech Anim Artist is responsible for setting up skin, muscle, cloth, hair and fur on our hero-creatures, as well as giving life and dynamics to huge environment sets. They are tasked primarily to develop and design the tools and setups associated with a variety of complex creature deformations. They are problem solvers with a balance of technical and creative skills to define the workflows to streamline our shot-making processes.