Monetisation Designer

Cloud Imperium Games ,
Manchester, Greater Manchester

Overview

Job Description

Cloud Imperium is looking for a talented Monetization Designer to work at its UK studio. You will work closely with design and senior stakeholders to tune the game's economy and retention. Responsibilities + Be the primary contact for driving the game's economy with the overall goal of increasing revenue and improving retention + Identify, monitor and continuously strive to improve KPI's such as acquisition, engagement and retention + Work with other departments to maximise live campaigns and content efforts + Partner with the design team in order to help deliver monetization and retention best practices + Constantly monitor and review the game's acquisition, retention and monetization in order to suggest and implement optimizations + Always be on the lookout for new monetization strategies + Competitively analyse other Games as Service in order to stay at the forefront of this market Requirements + 2+ years' experience in designing / optimizing a live game + A detailed understanding of Games as a Service + Able to break down complex gameplay systems in order to maximise their monetization capability without impacting the player experience + Experienced in managing large amounts of data + High degree of self-motivation and initiative + Passion and constant drive to stay up to date with the latest technology and new techniques + Excellent English communication and written skills + International travel may be required as part of this role Pluses + Economics Degree + Experience in data analysis + Strong interest in sci-fi themes This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.