Game Economy Designer [Unannounced Project] (332)

Ubisoft ,
Royal Leamington Spa, Warwickshire

Overview

Job Description

Company Description Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy's The Division & The Division 2, Far Cry 5 and Starlink: Battle For Atlas. Currently comprised of a 70-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers. Job Description Support the Game Design team by creating balance economical model and systems providing the best possible experience for the players. Responsibilities * Design sustainable economy systems in line with the game's long-term vision; * Keep constant track of any sinks and sources through the life of the game, identify needs and relationships between players progress and economy; * Define virtual items and their statistics with the Game Design team and project how each of them modifies the game dynamics; * Ensure balancing economy systems in collaboration with the Game Design team and Monetization Manager; * Effectively communicate and collaborate with key stakeholders to confirm economy systems are well integrated in the core gameplay features; * Work with the Data Analysts and other relevant team members to analyse the impact of changes in your area and assist with identifying opportunities that will have a positive impact on games economy; * Collaborate with Game Designers and the Monetization Manager to help identify, design and implement new features and items to improve user conversion, retention and monetization; * Manage the player journey from first experience through to end game ensuring that the progress is smooth, and the economy is aligned to expected targets along the way; * Produce clear, effective design documentation according to project standards and develop an understanding of how to make it effective as possible; * Project how players will behave and using data-driven approach, identify economy bottlenecks and opportunities for improvement. * Monitor implementation of economy systems and work closely with relevant teams to ensure that systems remain consistent with the current design; * Aim to combine innovation and knowledge of existing standards to create economy systems which provide the best experience for players and monetization opportunities. Qualifications Skills and Knowledge * Excellent knowledge of current design methodologies regarding player acquisition, retention and monetization; * Understanding how to create player's motivation levers in the context of a core game loop; * Strong analytical thinking, skills to identify issues and relations between players perspective and corresponding systems; * Strong econometrics skills, able to model complex systems and draw qualitative conclusions out of data. * Strong knowledge of a wide understanding of different business models and key identifiers that lead them to success; * Great interpersonal and communication skills; * Good knowledge of a wide range of games across multiple platforms and an understanding of the economy design concepts that are connected to monetization or retention features; * Excellent time management skills, understanding prioritization based on systems impacts on the game's economy; * Good knowledge of Excel and other relevant software i.e. analytics dashboards Relevant Experience * Either a Bachelor's degree in Game Design or relevant training/experience in Business, economics, statistics or similar; * 2 years or more experience in economy design, game balancing, monetization or other relevant fields. Additional Information Benefits & Relocation Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. Find out more about Ubisoft Reflections: Facebook: Twitter: Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Qualifications: Skills and Knowledge Excellent knowledge of current design methodologies regarding player acquisition, retention and monetization; Understanding how to create player's motivation levers in the context of a core game loop; Strong analytical thinking, skills to identify issues and relations between players perspective and corresponding systems; Strong econometrics skills, able to model complex systems and draw qualitative conclusions out of data. S